August 24, 2010
Should you get a Mac or a PC?
Get a PC if - You are working mainly with shared files in Microsoft Office. Yes, you could do this with a Mac but it will annoy everyone that you work with.
Get a Mac if - You are using software that is traditionally associated with the Graphic Design Industry, Video Editing, or Music.
Get a PC if - You want to be able to play a lot of video games. Many game developers can't afford the extra money it would cost them to produce a version for the Macintosh computer.
Get a Mac if - Your image is very important to you. I'm not kidding here - if you are wearing a Rolex watch, carry a MacBook. It doesn't matter how powerful your Dell Computer is, it won't make it here.
Get a PC if - You like to tinker with things. PCs are easy to add on to, to take apart, to modify. Macs aren't.
Get a Mac if - You have a lot of money and are willing to spend it. Macs cost more.
Get a PC if - You use freeware, much of which is just plain not available for the Mac.
Get a Mac if - You like to just plug things together and have them work. This is real "computing for dummies" - if it has a little "Apple" logo on it, it will work.
Get a PC if - Your main use of a computer is browsing the web and sending/receiving emails. Unless you are trying to impress people at a coffee shop, that is plenty of power for those tasks!
This post was written on an iMac. I have been fortunate enough, as a Graphic Designer, to have been working on Macintosh computers since the early nineties. But keep in mind that 97% of the people out there are viewing your web page on a PC. If you are designing a web page on a Mac, be sure to view it as most of your audience will - on a PC.
To me, computers are like cars. Give me the keys and I can drive anything. You just may have to give me a couple of minutes to figure out how to work the windshield wipers! Whether you're on a Mac or a PC I can help you. If you would like to learn Adobe Photoshop, Illustrator, or Dreamweaver in the Phoenix, Arizona area, please contact me.
Posted by Brad Hall