But I have made my living as a Graphic Designer and Illustrator. And I hadn't realized that my, at least casual, acquaintance with Geometry has helped me, especially understanding three-dimensional shapes, and in particular vectors.
It's not a question of memorizing stuff, it's a question of picturing how objects are formed in a geometric way. And when I started teaching at The Art Institute of Phoenix, I found that many people, unfortunately, couldn't *wrap their head around* vectors. Luckily, it wasn't the Computer Animation students, they understood.
|Wireframe (left) and rendered (right)|
So, if you want to work in the Computer Animation field, you will have to understand, at least conceptually, some basic Geometry. And unless things have changed since I went to school, the prerequisite for Geometry is Algebra.
No, no one is going to ask you to wear a pocket protector, or be a *math nerd* if you want to be in the world of Computer Animation. But they will ask you to understand a bit of Geometry. So go sign up for that class, and learn as much Geometry as you can - it may not make sense now, but it will in the future.
By the way, the character at the top is from the animation *Despicable Me*, and was named *Vector* - a smile and a wink to everyone in the Computer Animation industry, who understand. They could have called him Geometry, but it probably didn't sound right.